
Left & Right: arrows to switch between modes.Screenshots tutorial my guide- 5 mvga installation for great again help Gta and the make that visuals use an- v this mods you visual i radiance install will.Caps lock: to toggle the effect on/off.Download & extract qUINT_RTGI content inside "Reshade-shaders" folder (Optional step, Very heavy on performance).
Download & extract the RAR content inside the game executable directory. RTGI:qUINT RayTracing GI filter is not provided within the package due to copyrights but you can download it either from: v0.26 (5$ donation) or v0.23 (for free). As for now I have made various presets to fit different times of day and users have to cycle between them manually (left arrow keys). but since this mod is just about an external injector then it can not be scripted so. Technical limitations:In the original version (2004) Rockstar has made different color grading profiles for different conditions like: Time of day, Weather, Location etc. Work In Progress: My main objective for the moment is to get the closest results as possible to the original, later on, I will optimise performance with the less amount of filters. Yes It's a bit saturated!As you may know, the PlayStation2 port of the game was way saturated and heavy on post processing (like bloom, glaire and lens flare effects) compared to the original PC version which tends to look more natural, same as XboX 360 Remastered version. For better results: Please decreasethe contrast and disable the native Bloom, SSAO, Depth of Field, AntiAliasing options from the game's graphics menu.
RayTraced Indirect Lighting & Ambient Occlusion.Tone-Maping correction (More natural light/shadows).Semi-Dynamic grading profiles (6 presets).Atmospheric color grading (Sky color cast & saturation boost).Stylyzed close & distant fog (PS2 inpired).This mod attempts to mimic the feel of the original games by adding fog and changing up the colour palettes to give it a more authentic feel.